SERVO Magazine - July 2012

Sensors And Sensitivity - Help Your Robot Make Sense Of It All


Features

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Reach Out and Touch Something — Giving Your Robot the Sense of Feel
by Gordon McComb
Touch lets your bot determine its surroundings by making physical contact. Learn about a trio of common and inexpensive touch sensor types that you can add to your favorite automaton so it can get a sense of what’s around it. Page 48

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Virtual Sensors — Part 1
by John Blankenship, Samuel Mishal
In order for your robot to perform properly, it needs as much sensory data as possible. Unfortunately, physically increasing the number of sensors on your bot has potential problems. So, go virtual before completing your design. Page 54

Projects

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Using Advanced Sensors With VEX — the Peltier Effect

by Daniel Ramirez

This time, see what your VEX micro can do to heat (or cool!) things up. Page 58

Columns

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Robytes
by Jeff Eckert, Jenn Eckert
Stimulating Robot Tidbits
UAV Bad News For Pirates, Jellyfish Runs On Hydrogen, Automating Sushi, and Old Robots Just Rot Away. Page 08

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Ask Mr. Roboto
by Dennis Clark
Your Problems Solved Here
Our resident expert on all things robotic is merely an email away. .(JavaScript must be enabled to view this email address) Page 10

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GeerHead
by David Geer
Count on the ARTAS System For That New Head of Hair!
When hereditary or male pattern baldness strikes, who you gunna call? A surgeon using the ARTAS System for robotic hair restoration surgery, that's who! Page 14

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Twin Tweaks
by Evan Woolley, Bryce Woolley
Big Trouble in the Little Dohyo
This time, we thought it would be a great idea to take a look at one of the most time-honored robotic events of all time: the mini Sumo competition. Page 68

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Then and Now
by Tom Carroll
Sensors For Mobile Robots — Part 3
As robot experimenters, most of us want to keep abreast of the latest advances in any science and engineering aspect of our creations. Page 74

Combat Zone

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BUILD REPORT: Horses for Courses
in Combat Zone: Features
Combat robotics is — in many ways — a game of Rock-Paper- Scissors. If everything else is equal, a brick will beat a spinner; a flipper will beat a brick; and a spinner will beat a flipper. Page 28

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BUILD REPORT: Siafu: an Army of Ants — Part 2
in
In Part 2, I will detail the design of the drive motor mounts, the hubs and wheels, the drum and its mountings, and the design of the front wedge profile. Page 30

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The History of Robot Combat: RoboGames
in Combat Zone: Features
After the ending of BattleBots in 2003, a void was left in the world of robot combat competitions. Page 45